// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/BaseGameMode.h"
#include "GameFramework/GameModeBase.h"
#include "NetworkProjectGameMode.generated.h"

UCLASS(minimalapi)
class ANetworkProjectGameMode : public ABaseGameMode
{
	GENERATED_BODY()

public:
	ANetworkProjectGameMode();
	virtual void PostLogin(APlayerController* NewPlayer) override;
	virtual TSubclassOf<AGameSession> GetGameSessionClass() const override;
	
};



